changed sprite image loading to use sprite sheets
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@ -135,23 +135,27 @@ class PlaygroundFriend(pygame.sprite.Sprite):
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# Draw the correct bloop depending on the stage
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if self.evolution_stage == 0:
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image_directory = script_dir + '/resources/images/bloops/{0}/egg_images'.format(self.bloop)
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sprite_sheet = SpriteSheet(script_dir + '/resources/images/bloops/{0}/egg.png'.format(self.bloop),
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script_dir + '/resources/images/bloops/{0}/egg.json'.format(self.bloop))
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elif self.evolution_stage == 1:
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image_directory = script_dir + '/resources/images/bloops/{0}/baby_images'.format(self.bloop)
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sprite_sheet = SpriteSheet(script_dir + '/resources/images/bloops/{0}/baby.png'.format(self.bloop),
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script_dir + '/resources/images/bloops/{0}/baby.json'.format(self.bloop))
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elif self.evolution_stage == 2:
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image_directory = script_dir + '/resources/images/bloops/{0}/teen_images'.format(self.bloop)
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sprite_sheet = SpriteSheet(script_dir + '/resources/images/bloops/{0}/teen.png'.format(self.bloop),
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script_dir + '/resources/images/bloops/{0}/teen.json'.format(self.bloop))
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else:
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# Draw the correct adult based on care
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if self.adult == 0:
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image_directory = script_dir + '/resources/images/bloops/{0}/adult_images/good'.format(self.bloop)
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sprite_sheet = SpriteSheet(script_dir + '/resources/images/bloops/{0}/adult0.png'.format(self.bloop),
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script_dir + '/resources/images/bloops/{0}/adult0.json'.format(self.bloop))
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elif self.adult == 1:
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image_directory = script_dir + '/resources/images/bloops/{0}/adult_images/neutral'.format(self.bloop)
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sprite_sheet = SpriteSheet(script_dir + '/resources/images/bloops/{0}/adult1.png'.format(self.bloop),
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script_dir + '/resources/images/bloops/{0}/adult1.json'.format(self.bloop))
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else:
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image_directory = script_dir + '/resources/images/bloops/{0}/adult_images/bad'.format(self.bloop)
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sprite_sheet = SpriteSheet(script_dir + '/resources/images/bloops/{0}/adult2.png'.format(self.bloop),
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script_dir + '/resources/images/bloops/{0}/adult2.json'.format(self.bloop))
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self.images = []
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for filename in os.listdir(image_directory):
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self.images.append(pygame.image.load(image_directory + '/' + filename))
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self.images = sprite_sheet.images
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self.rect = self.images[0].get_rect()
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self.rect.x = (game_res / 2) - (self.rect.width / 2)
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@ -159,7 +163,7 @@ class PlaygroundFriend(pygame.sprite.Sprite):
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self.index = 0
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self.image = self.images[self.index]
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self.animation_frames = game_fps / animation_fps
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self.animation_frames = 1
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self.current_frame = 0
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def update(self):
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@ -211,16 +215,16 @@ class SelectionEgg(pygame.sprite.Sprite):
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self.description = json_file.get('description')
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# Load the egg from the given color and get the bounding rectangle for the image.
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self.images = []
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for filename in os.listdir(image_directory):
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self.images.append(pygame.image.load(image_directory + '/' + filename))
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sprite_sheet = SpriteSheet(script_dir + '/resources/images/bloops/{0}/egg.png'.format(self.egg_color),
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script_dir + '/resources/images/bloops/{0}/egg.json'.format(self.egg_color))
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self.images = sprite_sheet.images
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# Get the rectangle from the first image in the list
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self.rect = self.images[0].get_rect()
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self.index = 0
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self.image = self.images[self.index]
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self.animation_frames = game_fps / animation_fps
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self.animation_frames = 1
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self.current_frame = 0
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def update_frame_dependent(self):
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