added EggInfo class, added drawing contentness and metabolism stats on info screen

This commit is contained in:
Nick Dyer 2021-06-13 14:51:18 -04:00
parent f084f0a4e6
commit 4e77601afe

View File

@ -218,6 +218,8 @@ class SelectionEgg(pygame.sprite.Sprite):
# Gets the description off the egg from the JSON file. # Gets the description off the egg from the JSON file.
self.description = json_file.get('description') self.description = json_file.get('description')
self.contentness = json_file.get('contentness')
self.metabolism = json_file.get('metabolism')
# Load the egg from the given color and get the bounding rectangle for the image. # Load the egg from the given color and get the bounding rectangle for the image.
sprite_sheet = SpriteSheet(script_dir + '/resources/images/bloops/{0}/egg.png'.format(self.egg_color), sprite_sheet = SpriteSheet(script_dir + '/resources/images/bloops/{0}/egg.png'.format(self.egg_color),
@ -250,6 +252,50 @@ class SelectionEgg(pygame.sprite.Sprite):
self.update_frame_dependent() self.update_frame_dependent()
class EggInfo:
"""
Class to draw the contentness and metabolism value off the egg on the info screen.
"""
def __init__(self, contentness, metabolism, location):
self.contentness = contentness
self.metabolism = metabolism
self.x = location[0]
self.y = location[1]
# Create a new surface to blit onto the other surface
self.surface = pygame.Surface((44, 15), SRCALPHA)
# Blit the two indicator icons on screen
smiley = pygame.image.load(script_dir + '/resources/images/gui/smiley.png').convert_alpha()
self.surface.blit(smiley, (0, 0))
apple = pygame.image.load(script_dir + '/resources/images/gui/apple.png').convert_alpha()
self.surface.blit(apple, (1, 9))
# Draw 5 stars. If the value of the contentness is less than the current star, make it a blank star.
for i in range(5):
if i < self.contentness:
star = pygame.image.load(script_dir + '/resources/images/gui/star.png').convert_alpha()
else:
star = pygame.image.load(script_dir + '/resources/images/gui/blank_star.png').convert_alpha()
self.surface.blit(star, (11 + (i * 6), 1))
# Draw 5 stars. If the value of the metabolism is less than the current star, make it a blank star.
for i in range(5):
if i < self.metabolism:
star = pygame.image.load(script_dir + '/resources/images/gui/star.png').convert_alpha()
else:
star = pygame.image.load(script_dir + '/resources/images/gui/blank_star.png').convert_alpha()
self.surface.blit(star, (11 + (i * 6), 10))
def draw(self, surface):
"""
Draw the info icons on a given surface.
:param surface: the surface to draw the icons on.
"""
surface.blit(self.surface, (self.x, self.y))
class InfoText: class InfoText:
""" """
Class for drawing large amounts of text on the screen at a time Class for drawing large amounts of text on the screen at a time
@ -705,12 +751,13 @@ def game():
# Draw the selected egg on screen # Draw the selected egg on screen
egg = SelectionEgg(selected_color) egg = SelectionEgg(selected_color)
egg.rect.x = 32 egg.rect.x = 8
egg.rect.y = 3 egg.rect.y = 3
all_sprites.add(egg) all_sprites.add(egg)
# Info screen for the eggs. # Info screen for the eggs.
info = InfoText(small_font, egg.description) info_text = InfoText(small_font, egg.description)
info_icons = EggInfo(egg.contentness, egg.metabolism, (32, 4))
while running and game_state == 'egg_select' and submenu == 'bloop_info': while running and game_state == 'egg_select' and submenu == 'bloop_info':
@ -720,10 +767,10 @@ def game():
if event.type == pygame.KEYDOWN: if event.type == pygame.KEYDOWN:
if event.key == Constants.buttons.get('j_d'): if event.key == Constants.buttons.get('j_d'):
# Scroll down on the info screen. # Scroll down on the info screen.
info.scroll_down() info_text.scroll_down()
if event.key == Constants.buttons.get('j_u'): if event.key == Constants.buttons.get('j_u'):
# Scroll up on the info screen. # Scroll up on the info screen.
info.scroll_up() info_text.scroll_up()
if event.key == Constants.buttons.get('a'): if event.key == Constants.buttons.get('a'):
# Write save file with new attributes # Write save file with new attributes
data_handler.attributes['bloop'] = egg.egg_color data_handler.attributes['bloop'] = egg.egg_color
@ -740,7 +787,8 @@ def game():
submenu = 'main' submenu = 'main'
# Draw the info screen. # Draw the info screen.
info.draw(surface) info_text.draw(surface)
info_icons.draw(surface)
draw() draw()