renamed classes to io_helpers
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0
pocket_friends/game_files/io_helpers/__init__.py
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0
pocket_friends/game_files/io_helpers/__init__.py
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67
pocket_friends/game_files/io_helpers/data_handler.py
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67
pocket_friends/game_files/io_helpers/data_handler.py
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import pocket_friends
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import json
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class DataHandler:
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"""
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Class that handles the hardware attributes and save files.
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"""
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def __init__(self):
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# Attributes that are saved to a file to recover upon startup.
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self.attributes = {
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'version': pocket_friends.__version__,
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'time_elapsed': 0,
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'bloop': '',
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'age': 0,
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'health': 0,
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'hunger': 0,
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'happiness': 0,
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'care_counter': 0,
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'missed_care': 0,
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'adult': 0,
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'evolution_stage': '',
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}
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# Frame counter
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self.frames_passed = 0
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def write_save(self):
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"""
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Writes attributes of class to "save.json" file.
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"""
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with open(save_dir + '/save.json', 'w') as save_file:
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json.dump(self.attributes, save_file)
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save_file.close()
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def read_save(self):
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"""
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Reads from "save.json" and inserts into attributes dictionary. Creates file if it does not exist.
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"""
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# Open up the save file and read it into self.attributes.
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try:
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with open(save_dir + '/save.json', 'r') as save_file:
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self.attributes = json.load(save_file)
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save_file.close()
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# If there is no save file, write one with the defaults.
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except FileNotFoundError:
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self.write_save()
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def update(self):
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"""
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Run the game logic.
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"""
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self.frames_passed += 1
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# Run logic of the game every second.
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if self.frames_passed >= game_fps:
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# Add one to the age of the bloop.
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self.attributes['age'] += 1
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# Save the data when the age of the bloop is a multiple of 10.
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if self.attributes['age'] % 10 == 0:
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self.write_save()
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# Reset frame counter
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self.frames_passed = 0
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71
pocket_friends/game_files/io_helpers/input_handler.py
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71
pocket_friends/game_files/io_helpers/input_handler.py
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@@ -0,0 +1,71 @@
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import pygame
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import importlib.util
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from pocket_friends.hardware.gpio_handler import Constants, GPIOHandler
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class InputHandler:
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def __init__(self, pygame_clock):
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self.clock = pygame_clock
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try:
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importlib.util.find_spec('RPi.GPIO')
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import RPi.GPIO as GPIO
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self.on_hardware = True
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except ImportError:
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import pocket_friends.development.FakeGPIO as GPIO
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self.on_hardware = False
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self.last_input_tick = 0
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def create_event(self, pressed_button):
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"""
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Creates a pygame event with a given keyboard code
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:param pressed_button:
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"""
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# Register a button click so long as the last button click happened no less than two frames ago
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if pygame.time.get_ticks() - self.last_input_tick > self.clock.get_time() * 2 or not self.on_hardware:
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pygame.event.post(pygame.event.Event(pygame.KEYDOWN, {'key': pressed_button}))
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pygame.event.post(pygame.event.Event(pygame.KEYUP, {'key': pressed_button}))
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self.last_input_tick = pygame.time.get_ticks()
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def handle_gpio(self):
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"""
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Handles getting GPIO button presses and making a pygame event when a press is detected.
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"""
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for pressed_button in Constants.buttons:
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code = Constants.buttons.get(pressed_button)
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# Check if a button has been pressed. If it has, create a pygame event for it.
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if GPIOHandler.get_press(code):
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self.create_event(code)
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def keyboard_handler(self):
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"""
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Simulates key presses to GPIO button presses. Also handles quitting the game.
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"""
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# Checks if a corresponding keyboard key has been pressed. If it has, emulate a button press.
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for keyboard_event in pygame.event.get():
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if keyboard_event.type == pygame.QUIT:
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running = False
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if keyboard_event.type == pygame.KEYDOWN:
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if keyboard_event.key == pygame.K_a:
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self.create_event(Constants.buttons.get('a'))
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if keyboard_event.key == pygame.K_b:
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self.create_event(Constants.buttons.get('b'))
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if keyboard_event.key == pygame.K_PERIOD:
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self.create_event(Constants.buttons.get('j_i'))
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if keyboard_event.key == pygame.K_RIGHT:
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self.create_event(Constants.buttons.get('j_r'))
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if keyboard_event.key == pygame.K_LEFT:
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self.create_event(Constants.buttons.get('j_l'))
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if keyboard_event.key == pygame.K_DOWN:
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self.create_event(Constants.buttons.get('j_d'))
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if keyboard_event.key == pygame.K_UP:
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self.create_event(Constants.buttons.get('j_u'))
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if keyboard_event.key == pygame.K_ESCAPE:
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running = False
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def update(self):
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if self.on_hardware:
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self.handle_gpio()
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else:
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self.keyboard_handler()
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