made screen size constant

This commit is contained in:
Nicholas Dyer 2023-05-13 09:49:51 -04:00
parent 1fef87e1c3
commit 6debf73267

View File

@ -40,17 +40,17 @@ def game(windowed=False):
# The game is normally rendered at 80 pixels and upscaled from there. If changing displays, change the
# screen_size to reflect what the resolution of the new display is.
pygame.display.set_caption('Pocket Friends {0}'.format(pocket_friends.__version__))
# Hide the cursor for the Pi display.
pygame.mouse.set_visible(False)
if windowed:
screen_size = 480
else:
screen_size = 240
screen_size = 240
window = pygame.display.set_mode((screen_size, screen_size))
#surface = surface_modules.get(starting_surface).Surface((game_res, game_res), resources_dir, game_fps)
surface = pygame.Surface((game_res, game_res))
surface.fill((255, 0, 0))
# Add an icon to the pygame window.
pygame.display.set_caption('Pocket Friends {0}'.format(pocket_friends.__version__))
icon = pygame.image.load(resources_dir + '/icon/icon.png').convert_alpha()
pygame.display.set_icon(icon)