removed a statement that reset the selected egg to 0 once backing out of the info screen

This commit is contained in:
Nick Dyer 2021-06-04 16:56:33 -04:00
parent ba4df78d35
commit 92781747bc

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@ -373,7 +373,6 @@ def game():
# Add the egg to the sprite list.
all_sprites.add(egg)
selected = 0
def get_cursor_coords(selection):
"""
@ -485,7 +484,7 @@ def game():
# Error screen. This appears when an invalid hardware state has been selected.
all_sprites.empty()
frames_passed = 0 # Counter for frames, helps ensure the hardware isnt frozen.
frames_passed = 0 # Counter for frames, helps ensure the hardware isn't frozen.
while running and game_state != 'title':