removed a statement that reset the selected egg to 0 once backing out of the info screen
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@ -373,7 +373,6 @@ def game():
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# Add the egg to the sprite list.
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all_sprites.add(egg)
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selected = 0
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def get_cursor_coords(selection):
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"""
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@ -485,7 +484,7 @@ def game():
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# Error screen. This appears when an invalid hardware state has been selected.
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all_sprites.empty()
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frames_passed = 0 # Counter for frames, helps ensure the hardware isnt frozen.
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frames_passed = 0 # Counter for frames, helps ensure the hardware isn't frozen.
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while running and game_state != 'title':
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