fixed game not rendering on hardware
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8e9e96d1bb
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9b752bde21
@ -40,19 +40,19 @@ def game():
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# The game is normally rendered at 80 pixels and upscaled from there. If changing displays, change the
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# The game is normally rendered at 80 pixels and upscaled from there. If changing displays, change the
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# screen_size to reflect what the resolution of the new display is.
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# screen_size to reflect what the resolution of the new display is.
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screen_size = 320
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if gpio_handler.ON_HARDWARE:
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if gpio_handler.ON_HARDWARE:
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print('ON HARDWARE')
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screen_size = 240
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pygame.mouse.set_visible(False)
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window = pygame.display.set_mode((screen_size, screen_size), pygame.FULLSCREEN)
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else:
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else:
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print('NOT ON HARDWARE')
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screen_size = 240*2
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pygame.mouse.set_visible(False)
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window = pygame.display.set_mode((screen_size, screen_size))
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pygame.display.set_caption('Pocket Friends {0}'.format(pocket_friends.__version__))
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window = pygame.display.set_mode((screen_size, screen_size))
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surface = surface_modules.get(starting_surface).Surface((game_res, game_res), resources_dir, game_fps)
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surface = surface_modules.get(starting_surface).Surface((game_res, game_res), resources_dir, game_fps)
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# Add an icon to the pygame window.
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# Add an icon to the pygame window.
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icon = pygame.image.load(resources_dir + '/icon/icon.png').convert_alpha()
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icon = pygame.image.load(resources_dir + '/icon/icon.png').convert_alpha()
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pygame.display.set_icon(icon)
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pygame.display.set_icon(icon)
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pygame.display.set_caption('Pocket Friends {0}'.format(pocket_friends.__version__))
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# Default game state when the game first starts.
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# Default game state when the game first starts.
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running = True
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running = True
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