copied code from old codebase to see if anything happens
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@ -35,30 +35,39 @@ def game(windowed=False):
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"""
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Starts the game.
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"""
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pygame.init()
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# The game is normally rendered at 80 pixels and upscaled from there. If changing displays, change the
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# screen_size to reflect what the resolution of the new display is.
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pygame.init()
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# Hide the cursor for the Pi display.
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pygame.mouse.set_visible(False)
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# The game is normally rendered at 80 pixels and upscaled from there. If changing displays, change the
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# screen_size to reflect what the resolution of the new display is.
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screen_size = 240
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window = pygame.display.set_mode((screen_size, screen_size))
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#surface = surface_modules.get(starting_surface).Surface((game_res, game_res), resources_dir, game_fps)
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surface = pygame.Surface((game_res, game_res))
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surface.fill((255, 0, 0))
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# Only really useful for PCs. Does nothing on the Raspberry Pi.
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pygame.display.set_caption('Pocket Friends {0}'.format(pocket_friends.__version__))
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# Add an icon to the pygame window.
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pygame.display.set_caption('Pocket Friends {0}'.format(pocket_friends.__version__))
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icon = pygame.image.load(resources_dir + '/icon/icon.png').convert_alpha()
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pygame.display.set_icon(icon)
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clock = pygame.time.Clock()
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running = True
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#surface = surface_modules.get(starting_surface).Surface((game_res, game_res), resources_dir, game_fps)
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surface.fill((255, 0, 0))
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# Default game state when the game first starts.
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running = True
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while running:
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#surface.update()
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surface.fill((255, 0, 0))
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frame = pygame.transform.scale(surface, (screen_size, screen_size))
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window.blit(frame, frame.get_rect())
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