updated comments, made some attributes private
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@ -58,10 +58,24 @@ class SpriteSheet:
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class SelectionEgg(pygame.sprite.Sprite):
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"""
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Class for the eggs on the egg selection screen.
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Sprite to render the egg on the egg selection screen.
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Attributes:
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egg_color (str): The color of the egg (also its name).
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description (str): The description of the egg to be displayed when selected.
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contentedness (int): How likely the egg is to stay happy, ranges from 0-5.
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metabolism (int): How quickly the egg will get hungry, ranges from 0-5.
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rect (pygame.Rect): Pygame rectangle used to position the egg on screen.
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"""
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def __init__(self, egg_color, resources_dir):
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"""
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Creates a SelectionEgg object given an egg color and a resource location.
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Args:
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egg_color (str): The color egg that should be rendered.
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resources_dir (str): The path of the resources directory.
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"""
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pygame.sprite.Sprite.__init__(self)
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self.egg_color = egg_color
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@ -79,20 +93,21 @@ class SelectionEgg(pygame.sprite.Sprite):
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# Load the egg from the given color and get the bounding rectangle for the image.
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sprite_sheet = SpriteSheet(resources_dir + '/images/bloops/{0}/egg.png'.format(self.egg_color),
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resources_dir + '/images/bloops/{0}/egg.json'.format(self.egg_color))
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self.images = sprite_sheet.images
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self._images = sprite_sheet.images
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# Get the rectangle from the first image in the list
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self.rect = self.images[0].get_rect()
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self.index = 0
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self.image = self.images[self.index]
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self.rect = self._images[0].get_rect()
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print(type(self.rect))
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self._index = 0
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self.image = self._images[self._index]
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def update(self):
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"""
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Updates the sprite object.
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Update the sprite to the next animation frame.
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"""
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# Animate the sprite
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self.index = (self.index + 1) % len(self.images)
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self.image = self.images[self.index]
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self._index = (self._index + 1) % len(self._images)
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self.image = self._images[self._index]
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class InfoText:
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