Merge remote-tracking branch 'origin/new_dev_menu'
This commit is contained in:
commit
f3751def40
@ -1,50 +0,0 @@
|
||||
"""
|
||||
Module to test the GPIO input on the Raspberry Pi.
|
||||
"""
|
||||
from collections import deque
|
||||
from pocket_friends.game_files.io.gpio_handler import Constants, GPIOHandler
|
||||
|
||||
|
||||
def button_test():
|
||||
"""
|
||||
GPIO button test. Checks for a GPIO input and prints it out, simple as that.
|
||||
"""
|
||||
running = True
|
||||
|
||||
# Exit code used to quit the button test.
|
||||
exit_code = deque()
|
||||
for button in ['j_d', 'j_d', 'j_u', 'j_u', 'j_d', 'j_d', 'j_u', 'j_u', 'a', 'a', 'b']:
|
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exit_code.append(button)
|
||||
|
||||
# Input log to check for quitting out of the button test.
|
||||
input_log = deque()
|
||||
|
||||
GPIOHandler.setup()
|
||||
|
||||
def log(pressed_button):
|
||||
"""
|
||||
Logs the pressed button into the input log.
|
||||
:param pressed_button:
|
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"""
|
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input_log.append(pressed_button)
|
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if len(input_log) > len(exit_code): # Don't let the input log exceed the length of the exit code.
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input_log.popleft()
|
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|
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def check_exit():
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"""
|
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Check if the input log and the exit code are the same. If they are, quit the button test.
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||||
"""
|
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nonlocal running
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||||
|
||||
if exit_code == input_log:
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running = False
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|
||||
while running:
|
||||
for button in Constants.buttons:
|
||||
code = Constants.buttons.get(button)
|
||||
if GPIOHandler.get_press(code): # If a button is pressed, print it out and do a quit check.
|
||||
print('event: {0}'.format(button))
|
||||
log(button)
|
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check_exit()
|
||||
|
||||
GPIOHandler.teardown()
|
19
pocket_friends/development/dev.py
Normal file
19
pocket_friends/development/dev.py
Normal file
@ -0,0 +1,19 @@
|
||||
import os
|
||||
import sys
|
||||
|
||||
import pygame
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||||
|
||||
|
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def reboot_system():
|
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os.system('sudo reboot')
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|
||||
|
||||
def shutdown_system():
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os.system('sudo shutdown now')
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|
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def update():
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os.system('bash ~/update.sh')
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sys.exit(1)
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||||
|
||||
def restart_app():
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sys.exit(1)
|
@ -1,152 +1,53 @@
|
||||
"""
|
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Development menu for the hardware on Raspberry Pi. NOTE: THIS DOES NOTHING ON A COMPUTER!
|
||||
"""
|
||||
import pocket_friends.game_files.game
|
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import importlib.util
|
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import os
|
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import pygame
|
||||
import time
|
||||
from .button_test import button_test
|
||||
from .menus import Menu
|
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from pocket_friends.game_files.io.gpio_handler import GPIOHandler, Constants
|
||||
from pocket_friends.elements import surface
|
||||
from pocket_friends.development.sprites import FunctionSelector
|
||||
import pocket_friends.development.dev as dev
|
||||
|
||||
try:
|
||||
importlib.util.find_spec('RPi.GPIO')
|
||||
import RPi.GPIO as GPIO
|
||||
except ImportError:
|
||||
import pocket_friends.game_files.io.fake_gpio as GPIO
|
||||
|
||||
# Global variable to keep track of the current menu.
|
||||
menu = 'main'
|
||||
dev_functions = {
|
||||
'Restart': 'reboot_system',
|
||||
'Shutdown': 'shutdown_system',
|
||||
'Update': 'update',
|
||||
'Re-open App': 'restart_app'
|
||||
}
|
||||
|
||||
|
||||
def run_button_test():
|
||||
"""
|
||||
Runs the GPIO button test.
|
||||
"""
|
||||
GPIOHandler.teardown()
|
||||
button_test()
|
||||
GPIOHandler.setup()
|
||||
class Surface(surface.GameSurface):
|
||||
def __init__(self, game_res, resources_dir, game_fps, **kwargs):
|
||||
super().__init__(game_res, resources_dir, game_fps)
|
||||
self.frames = 1
|
||||
self.game_fps = game_fps
|
||||
self.delay = 1
|
||||
self.font = pygame.font.Font(resources_dir + '/fonts/5Pts5.ttf', 10)
|
||||
self.bg = pygame.image.load(self.resource_dir + '/images/dev_menu/dev_bg.png').convert_alpha()
|
||||
|
||||
functions = []
|
||||
for key in dev_functions.keys():
|
||||
functions.append(key)
|
||||
|
||||
def clear_screen():
|
||||
"""
|
||||
Clears the screen.
|
||||
"""
|
||||
print("\n" * 20)
|
||||
self.function_selector = FunctionSelector(resources_dir, game_res, functions)
|
||||
|
||||
def execute(self):
|
||||
|
||||
def start_game():
|
||||
"""
|
||||
Cleans the GPIO and starts the hardware.
|
||||
"""
|
||||
GPIOHandler.teardown()
|
||||
pocket_friends.game_files.game.main()
|
||||
pygame.quit()
|
||||
GPIOHandler.setup()
|
||||
executing_function = getattr(dev, dev_functions.get(self.function_selector.get_function()))
|
||||
executing_function()
|
||||
|
||||
def update(self):
|
||||
self.preprocess()
|
||||
|
||||
def quit_menu():
|
||||
"""
|
||||
Quits the menu.
|
||||
"""
|
||||
exit(0)
|
||||
text = self.font.render('f: {0}'.format(self.frames), False, (128, 128, 128))
|
||||
self.blit(text, (3, 68))
|
||||
self.function_selector.draw(self)
|
||||
|
||||
self.frames += 1
|
||||
self.frames %= self.game_fps
|
||||
|
||||
def quit_with_error():
|
||||
"""
|
||||
Quits the menu with error code 3.
|
||||
"""
|
||||
exit(3)
|
||||
|
||||
|
||||
def change_menu(new_menu):
|
||||
"""
|
||||
Changes the global menu variable for the dev menu
|
||||
:param new_menu: the menu to change to
|
||||
"""
|
||||
global menu
|
||||
menu = new_menu
|
||||
clear_screen()
|
||||
print('...')
|
||||
time.sleep(0.75)
|
||||
|
||||
|
||||
def shutdown():
|
||||
"""
|
||||
Shuts down the linux system.
|
||||
"""
|
||||
os.system('sudo shutdown now')
|
||||
|
||||
|
||||
def restart():
|
||||
"""
|
||||
Restarts the linux system.
|
||||
"""
|
||||
os.system('sudo reboot')
|
||||
|
||||
|
||||
def main():
|
||||
"""
|
||||
Starts the dev menu.
|
||||
"""
|
||||
|
||||
# The following defines all of the options in the various different menus.
|
||||
|
||||
main_menu = Menu('Pocket Friends Dev Menu')
|
||||
main_menu.add_option(Menu.Option('Start Game', start_game))
|
||||
main_menu.add_option(Menu.Option('Button Test', run_button_test))
|
||||
main_menu.add_option(Menu.Option('Restart Dev Menu', quit_with_error))
|
||||
main_menu.add_option(Menu.Option('Shutdown Pi', change_menu, 'shutdown'))
|
||||
main_menu.add_option(Menu.Option('Restart Pi', change_menu, 'restart'))
|
||||
main_menu.add_option(Menu.Option('Quit Dev Menu', change_menu, 'quit'))
|
||||
|
||||
shutdown_confirm = Menu('Are you sure you want to shutdown?')
|
||||
shutdown_confirm.add_option(Menu.Option('No', change_menu, 'main'))
|
||||
shutdown_confirm.add_option(Menu.Option('Yes', shutdown))
|
||||
|
||||
restart_confirm = Menu('Are you sure you want to restart?')
|
||||
restart_confirm.add_option(Menu.Option('No', change_menu, 'main'))
|
||||
restart_confirm.add_option(Menu.Option('Yes', restart))
|
||||
|
||||
quit_confirm = Menu('Are you sure you want to exit?')
|
||||
quit_confirm.add_option(Menu.Option('No', change_menu, 'main'))
|
||||
quit_confirm.add_option(Menu.Option('Yes', quit_menu))
|
||||
|
||||
GPIOHandler.setup()
|
||||
|
||||
def menu_handler(current_menu):
|
||||
"""
|
||||
Draws the menu and handles the GPIO inputs
|
||||
:param current_menu: the current menu being drawn on the screen
|
||||
"""
|
||||
current_menu.draw_menu()
|
||||
|
||||
while True: # Main GPIO input loop
|
||||
|
||||
# Limits how often the program checks for a GPIO input. Eases CPU usage.
|
||||
time.sleep(0.125)
|
||||
|
||||
if GPIOHandler.get_press(Constants.buttons.get('j_d')):
|
||||
current_menu.select_next()
|
||||
break
|
||||
if GPIOHandler.get_press(Constants.buttons.get('j_u')):
|
||||
current_menu.select_prev()
|
||||
break
|
||||
if GPIOHandler.get_press(Constants.buttons.get('a')):
|
||||
current_menu.run_selection()
|
||||
break
|
||||
|
||||
while True: # Loop for drawing the menus.
|
||||
|
||||
while menu == 'main':
|
||||
menu_handler(main_menu)
|
||||
|
||||
while menu == 'shutdown':
|
||||
menu_handler(shutdown_confirm)
|
||||
|
||||
while menu == 'restart':
|
||||
menu_handler(restart_confirm)
|
||||
|
||||
while menu == 'quit':
|
||||
menu_handler(quit_confirm)
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.KEYDOWN:
|
||||
if event.key == pygame.K_UP:
|
||||
self.function_selector.scroll_up()
|
||||
if event.key == pygame.K_DOWN:
|
||||
self.function_selector.scroll_down()
|
||||
if event.key == pygame.K_a:
|
||||
self.execute()
|
||||
if event.key == pygame.K_b:
|
||||
self.running = False
|
||||
|
@ -1,120 +0,0 @@
|
||||
"""
|
||||
Menu class to help with drawing menus on screen
|
||||
"""
|
||||
|
||||
|
||||
class Menu:
|
||||
"""
|
||||
Menu class. Creates a menu with text to display and options
|
||||
"""
|
||||
|
||||
def __init__(self, menu_text=''):
|
||||
self._menu_text = menu_text
|
||||
self._options = []
|
||||
self._selection = 0
|
||||
|
||||
def add_option(self, option):
|
||||
"""
|
||||
Adds an option to the menu. Only allows instances of Menu.Option
|
||||
:param option:
|
||||
"""
|
||||
if not isinstance(option, Menu.Option):
|
||||
raise TypeError('option must be an instance of Menu.Option')
|
||||
else:
|
||||
self._options.append(option)
|
||||
|
||||
def get_option(self, index):
|
||||
"""
|
||||
Gets an option object given the index of the option. Raises IndexError if given
|
||||
index is out of bounds.
|
||||
:param index: the index of the option
|
||||
:return: the option object
|
||||
"""
|
||||
try:
|
||||
return self._options[index]
|
||||
except IndexError as ex:
|
||||
raise IndexError('option index out of range') from ex
|
||||
|
||||
def select_next(self):
|
||||
"""
|
||||
Selects the next option in the list. Wraps around to the first option if
|
||||
the last option is currently selected.
|
||||
"""
|
||||
self._selection += 1
|
||||
if self._selection >= len(self._options):
|
||||
self._selection = 0
|
||||
|
||||
def select_prev(self):
|
||||
"""
|
||||
Selects the previous option in the list. Wraps around to the last option if
|
||||
the first option is currently selected.
|
||||
"""
|
||||
self._selection -= 1
|
||||
if self._selection < 0:
|
||||
if len(self._options) > 0:
|
||||
self._selection = len(self._options) - 1
|
||||
else:
|
||||
self._selection = 0
|
||||
|
||||
def run_selection(self, *args, **kwargs):
|
||||
"""
|
||||
Runs the function that the currently selected option object points to.
|
||||
:param args: arguments to be passed to the function
|
||||
:param kwargs: keyword arguments to be passed to the function
|
||||
"""
|
||||
try:
|
||||
return self._options[self._selection].preprocess(*args, **kwargs)
|
||||
except IndexError as ex:
|
||||
raise Exception('menu has no options, cannot run a non-existent option') from ex
|
||||
|
||||
def draw_menu(self):
|
||||
"""
|
||||
Draws the menu on screen with a leading 20 blank lines.
|
||||
"""
|
||||
print('\n' * 20)
|
||||
|
||||
print(self._menu_text + '\n')
|
||||
|
||||
for option in self._options:
|
||||
selection_char = '>'
|
||||
|
||||
if self._options.index(option) != self._selection:
|
||||
selection_char = ' '
|
||||
|
||||
print('{0} {1}'.format(selection_char, option.get_text()))
|
||||
|
||||
class Option:
|
||||
"""
|
||||
Class that defines options for the Menu class.
|
||||
"""
|
||||
|
||||
def __init__(self, option_text='', function=None, *args, **kwargs):
|
||||
self._option_text = option_text
|
||||
self._function = function
|
||||
self._default_args = args
|
||||
self._default_kwargs = kwargs
|
||||
|
||||
def get_text(self):
|
||||
"""
|
||||
Returns the text to be displayed by the option
|
||||
:return: the option text
|
||||
"""
|
||||
return self._option_text
|
||||
|
||||
def run(self, *args, **kwargs):
|
||||
"""
|
||||
Runs the function that the option object points to. Returns None if
|
||||
there is no function or the given function is not valid.
|
||||
:param args: arguments to be passed to the function
|
||||
:param kwargs: keyword arguments to be passed to the function
|
||||
:return: the return value of the function (if any)
|
||||
"""
|
||||
if len(args) == 0:
|
||||
args = self._default_args
|
||||
if len(kwargs) == 0:
|
||||
kwargs = self._default_kwargs
|
||||
|
||||
try:
|
||||
return self._function(*args, **kwargs)
|
||||
except TypeError:
|
||||
return None
|
34
pocket_friends/development/sprites.py
Normal file
34
pocket_friends/development/sprites.py
Normal file
@ -0,0 +1,34 @@
|
||||
import pygame
|
||||
|
||||
|
||||
class FunctionSelector:
|
||||
|
||||
def __init__(self, resources_dir, game_res, functions):
|
||||
self.font = pygame.font.Font(resources_dir + '/fonts/5Pts5.ttf', 10)
|
||||
self.functions = functions
|
||||
self.max_lines = 6 # Max number of lines to be shown on screen at a time.
|
||||
self.offset = 0
|
||||
self.game_res = game_res
|
||||
|
||||
self.selected = 0
|
||||
self.max_index = len(self.functions) - 1
|
||||
self.selector = pygame.image.load(resources_dir + '/images/dev_menu/selector.png').convert_alpha()
|
||||
|
||||
def draw(self, surface):
|
||||
for i in range(self.max_index + 1):
|
||||
text = self.font.render(self.functions[i], False, (0, 0, 0))
|
||||
surface.blit(text, (8, (-3 + (i * 6))))
|
||||
surface.blit(self.selector, (0, (self.selected * 6)))
|
||||
|
||||
def scroll_down(self):
|
||||
self.selected += 1
|
||||
if self.selected > self.max_index:
|
||||
self.selected = self.max_index
|
||||
|
||||
def scroll_up(self):
|
||||
self.selected -= 1
|
||||
if self.selected < 0:
|
||||
self.selected = 0
|
||||
|
||||
def get_function(self):
|
||||
return self.functions[self.selected]
|
@ -12,6 +12,7 @@ class GameSurface(pygame.Surface):
|
||||
resource_dir (:obj:`str`): The path of the game's main resource directory.
|
||||
game_fps (int): How many frames per second the game will run at.
|
||||
additional_args (dict): Additional arguments to send to the next surface after halting.
|
||||
bg (:obj:`pygame.Surface`): The background of the surface.
|
||||
"""
|
||||
def __init__(self, game_res, resources_dir, game_fps):
|
||||
"""
|
||||
@ -29,8 +30,9 @@ class GameSurface(pygame.Surface):
|
||||
self.game_fps = game_fps
|
||||
self._input_handler = InputHandler(self._clock)
|
||||
self.additional_args = {}
|
||||
self.dev_override = False
|
||||
|
||||
self._bg = pygame.image.load(self.resource_dir + '/images/bg.png').convert_alpha()
|
||||
self.bg = pygame.image.load(self.resource_dir + '/images/bg.png').convert_alpha()
|
||||
self.sprites = pygame.sprite.Group()
|
||||
|
||||
def preprocess(self):
|
||||
@ -39,8 +41,12 @@ class GameSurface(pygame.Surface):
|
||||
"""
|
||||
self._clock.tick(self.game_fps)
|
||||
|
||||
self.blit(self._bg, (0, 0))
|
||||
self.blit(self.bg, (0, 0))
|
||||
self.sprites.update()
|
||||
self.sprites.draw(self)
|
||||
|
||||
self._input_handler.update()
|
||||
if self._input_handler.dev_found:
|
||||
self.next_surface = 'dev_menu'
|
||||
self.dev_override = True
|
||||
self.running = False
|
||||
|
@ -3,8 +3,8 @@ import os
|
||||
import pocket_friends
|
||||
import importlib
|
||||
|
||||
|
||||
valid_surfaces = [
|
||||
'dev_menu',
|
||||
'title',
|
||||
'egg_select',
|
||||
'selection_info',
|
||||
@ -12,9 +12,10 @@ valid_surfaces = [
|
||||
]
|
||||
|
||||
# Add all the surface modules to a dictionary for easy switching
|
||||
surface_modules = {}
|
||||
surface_modules = {'dev_menu': importlib.import_module('pocket_friends.development.{0}'.format('dev_menu'))}
|
||||
for module in valid_surfaces:
|
||||
surface_modules[module] = importlib.import_module('pocket_friends.surfaces.{0}'.format(module))
|
||||
if module != 'dev_menu':
|
||||
surface_modules[module] = importlib.import_module('pocket_friends.surfaces.{0}'.format(module))
|
||||
starting_surface = 'title'
|
||||
|
||||
# FPS for the game to run at.
|
||||
@ -63,9 +64,13 @@ def start_game(resolution=240):
|
||||
window.blit(frame, frame.get_rect())
|
||||
|
||||
if not surface.running:
|
||||
next_surface = surface.next_surface
|
||||
if surface.dev_override:
|
||||
next_surface = 'dev_menu'
|
||||
else:
|
||||
next_surface = surface.next_surface
|
||||
additional_args = surface.additional_args
|
||||
if next_surface not in valid_surfaces:
|
||||
print(next)
|
||||
next_surface = 'error_screen'
|
||||
surface = surface_modules.get(next_surface).Surface((game_res, game_res), resources_dir,
|
||||
game_fps, **additional_args)
|
||||
|
@ -1,5 +1,5 @@
|
||||
import pygame
|
||||
|
||||
from collections import deque
|
||||
|
||||
class InputHandler:
|
||||
"""
|
||||
@ -24,6 +24,12 @@ class InputHandler:
|
||||
self.clock = pygame_clock
|
||||
self.tick_check = tick_check
|
||||
self.last_input_tick = 0
|
||||
self.dev_check = deque()
|
||||
self.dev_code = deque()
|
||||
for button in [pygame.K_DOWN, pygame.K_DOWN, pygame.K_UP, pygame.K_UP, pygame.K_DOWN, pygame.K_LEFT,
|
||||
pygame.K_RIGHT, pygame.K_LEFT, pygame.K_a]:
|
||||
self.dev_code.append(button)
|
||||
self.dev_found = False
|
||||
|
||||
def create_event(self, pressed_button):
|
||||
"""
|
||||
@ -37,6 +43,9 @@ class InputHandler:
|
||||
if pygame.time.get_ticks() - self.last_input_tick > self.clock.get_time() * 2:
|
||||
pygame.event.post(pygame.event.Event(pygame.KEYDOWN, {'key': pressed_button}))
|
||||
pygame.event.post(pygame.event.Event(pygame.KEYUP, {'key': pressed_button}))
|
||||
self.dev_check.append(pressed_button)
|
||||
if len(self.dev_check) > len(self.dev_code):
|
||||
self.dev_check.popleft()
|
||||
else:
|
||||
pygame.event.post(pygame.event.Event(pygame.KEYDOWN, {'key': pressed_button}))
|
||||
pygame.event.post(pygame.event.Event(pygame.KEYUP, {'key': pressed_button}))
|
||||
@ -70,3 +79,5 @@ class InputHandler:
|
||||
def update(self):
|
||||
"""Run either the GPIO handler or the keyboard handler to check for input and create events."""
|
||||
self.handle_keyboard()
|
||||
if self.dev_code == self.dev_check:
|
||||
self.dev_found = True
|
||||
|
BIN
pocket_friends/resources/images/dev_menu/dev_bg.png
Normal file
BIN
pocket_friends/resources/images/dev_menu/dev_bg.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.1 KiB |
BIN
pocket_friends/resources/images/dev_menu/selector.png
Normal file
BIN
pocket_friends/resources/images/dev_menu/selector.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 839 B |
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Reference in New Issue
Block a user