added eggs on selection screen with animations

This commit is contained in:
Nicholas Dyer 2023-05-11 13:23:55 -04:00
parent bbe97f0de7
commit fd7e1b7492
2 changed files with 40 additions and 1 deletions

View File

@ -1,4 +1,5 @@
import pygame import pygame
from . import sprites
class Surface(pygame.Surface): class Surface(pygame.Surface):
@ -11,6 +12,44 @@ class Surface(pygame.Surface):
self.bg = pygame.image.load(resources_dir + '/images/bg.png').convert_alpha() self.bg = pygame.image.load(resources_dir + '/images/bg.png').convert_alpha()
self.sprites = pygame.sprite.Group() self.sprites = pygame.sprite.Group()
egg_list = [
'dev_egg',
'blue',
'rainbow'
]
eggs = []
for egg in egg_list:
eggs.append(sprites.SelectionEgg(egg, resources_dir))
eggs_per_row = 3
distance_between_eggs = 36 / eggs_per_row
# Count the total rows.
total_rows = -(-len(eggs) // eggs_per_row)
distance_between_rows = 32 / eggs_per_row
# Determine the location of each egg.
for egg in eggs:
current_row = eggs.index(egg) // eggs_per_row
rows_after = total_rows - (current_row + 1)
egg_in_row = eggs.index(egg) % eggs_per_row
eggs_after = min(len(eggs) - (current_row * eggs_per_row), eggs_per_row) - (egg_in_row + 1)
x_offset = 32
y_offset = 30
# The x coordinate of an egg is determined by which egg in the row it is, and how many eggs
# are in that row. If there is only 1 egg in a row, it is in the middle of the screen. If
# there are two, they're on equal halves and so on.
x = x_offset - (eggs_after * distance_between_eggs) + (egg_in_row * distance_between_eggs)
y = y_offset - (rows_after * distance_between_rows) + (current_row * distance_between_rows)
egg.rect.x = x
egg.rect.y = y
# Add the egg to the sprite list.
self.sprites.add(egg)
def update(self): def update(self):
self.blit(self.bg, (0, 0)) self.blit(self.bg, (0, 0))
self.sprites.update() self.sprites.update()

View File

@ -67,7 +67,7 @@ class SelectionEgg(pygame.sprite.Sprite):
# Load the egg from the given color and get the bounding rectangle for the image. # Load the egg from the given color and get the bounding rectangle for the image.
sprite_sheet = SpriteSheet(resources_dir + '/images/bloops/{0}/egg.png'.format(self.egg_color), sprite_sheet = SpriteSheet(resources_dir + '/images/bloops/{0}/egg.png'.format(self.egg_color),
resources_dir + '/resources/images/bloops/{0}/egg.json'.format(self.egg_color)) resources_dir + '/images/bloops/{0}/egg.json'.format(self.egg_color))
self.images = sprite_sheet.images self.images = sprite_sheet.images
# Get the rectangle from the first image in the list # Get the rectangle from the first image in the list