added eggs on selection screen with animations
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@ -1,4 +1,5 @@
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import pygame
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from . import sprites
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class Surface(pygame.Surface):
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@ -11,6 +12,44 @@ class Surface(pygame.Surface):
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self.bg = pygame.image.load(resources_dir + '/images/bg.png').convert_alpha()
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self.sprites = pygame.sprite.Group()
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egg_list = [
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'dev_egg',
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'blue',
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'rainbow'
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]
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eggs = []
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for egg in egg_list:
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eggs.append(sprites.SelectionEgg(egg, resources_dir))
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eggs_per_row = 3
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distance_between_eggs = 36 / eggs_per_row
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# Count the total rows.
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total_rows = -(-len(eggs) // eggs_per_row)
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distance_between_rows = 32 / eggs_per_row
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# Determine the location of each egg.
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for egg in eggs:
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current_row = eggs.index(egg) // eggs_per_row
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rows_after = total_rows - (current_row + 1)
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egg_in_row = eggs.index(egg) % eggs_per_row
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eggs_after = min(len(eggs) - (current_row * eggs_per_row), eggs_per_row) - (egg_in_row + 1)
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x_offset = 32
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y_offset = 30
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# The x coordinate of an egg is determined by which egg in the row it is, and how many eggs
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# are in that row. If there is only 1 egg in a row, it is in the middle of the screen. If
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# there are two, they're on equal halves and so on.
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x = x_offset - (eggs_after * distance_between_eggs) + (egg_in_row * distance_between_eggs)
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y = y_offset - (rows_after * distance_between_rows) + (current_row * distance_between_rows)
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egg.rect.x = x
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egg.rect.y = y
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# Add the egg to the sprite list.
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self.sprites.add(egg)
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def update(self):
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self.blit(self.bg, (0, 0))
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self.sprites.update()
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@ -67,7 +67,7 @@ class SelectionEgg(pygame.sprite.Sprite):
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# Load the egg from the given color and get the bounding rectangle for the image.
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sprite_sheet = SpriteSheet(resources_dir + '/images/bloops/{0}/egg.png'.format(self.egg_color),
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resources_dir + '/resources/images/bloops/{0}/egg.json'.format(self.egg_color))
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resources_dir + '/images/bloops/{0}/egg.json'.format(self.egg_color))
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self.images = sprite_sheet.images
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# Get the rectangle from the first image in the list
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