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f3751def40
...
bcf933992e
50
pocket_friends/development/button_test.py
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50
pocket_friends/development/button_test.py
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@ -0,0 +1,50 @@
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"""
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Module to test the GPIO input on the Raspberry Pi.
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"""
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from collections import deque
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from pocket_friends.game_files.io.gpio_handler import Constants, GPIOHandler
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def button_test():
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"""
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GPIO button test. Checks for a GPIO input and prints it out, simple as that.
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"""
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running = True
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# Exit code used to quit the button test.
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exit_code = deque()
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for button in ['j_d', 'j_d', 'j_u', 'j_u', 'j_d', 'j_d', 'j_u', 'j_u', 'a', 'a', 'b']:
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exit_code.append(button)
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# Input log to check for quitting out of the button test.
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input_log = deque()
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GPIOHandler.setup()
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def log(pressed_button):
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"""
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Logs the pressed button into the input log.
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:param pressed_button:
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"""
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input_log.append(pressed_button)
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if len(input_log) > len(exit_code): # Don't let the input log exceed the length of the exit code.
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input_log.popleft()
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def check_exit():
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"""
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Check if the input log and the exit code are the same. If they are, quit the button test.
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"""
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nonlocal running
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if exit_code == input_log:
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running = False
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while running:
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for button in Constants.buttons:
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code = Constants.buttons.get(button)
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if GPIOHandler.get_press(code): # If a button is pressed, print it out and do a quit check.
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print('event: {0}'.format(button))
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log(button)
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check_exit()
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GPIOHandler.teardown()
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@ -1,19 +0,0 @@
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import os
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import sys
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import pygame
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def reboot_system():
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os.system('sudo reboot')
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def shutdown_system():
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os.system('sudo shutdown now')
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def update():
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os.system('bash ~/update.sh')
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sys.exit(1)
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def restart_app():
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sys.exit(1)
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@ -1,53 +1,152 @@
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"""
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Development menu for the hardware on Raspberry Pi. NOTE: THIS DOES NOTHING ON A COMPUTER!
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"""
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import pocket_friends.game_files.game
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import importlib.util
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import os
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import pygame
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import pygame
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from pocket_friends.elements import surface
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import time
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from pocket_friends.development.sprites import FunctionSelector
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from .button_test import button_test
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import pocket_friends.development.dev as dev
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from .menus import Menu
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from pocket_friends.game_files.io.gpio_handler import GPIOHandler, Constants
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dev_functions = {
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try:
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'Restart': 'reboot_system',
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importlib.util.find_spec('RPi.GPIO')
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'Shutdown': 'shutdown_system',
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import RPi.GPIO as GPIO
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'Update': 'update',
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except ImportError:
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'Re-open App': 'restart_app'
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import pocket_friends.game_files.io.fake_gpio as GPIO
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}
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# Global variable to keep track of the current menu.
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menu = 'main'
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class Surface(surface.GameSurface):
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def run_button_test():
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def __init__(self, game_res, resources_dir, game_fps, **kwargs):
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"""
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super().__init__(game_res, resources_dir, game_fps)
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Runs the GPIO button test.
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self.frames = 1
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"""
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self.game_fps = game_fps
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GPIOHandler.teardown()
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self.delay = 1
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button_test()
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self.font = pygame.font.Font(resources_dir + '/fonts/5Pts5.ttf', 10)
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GPIOHandler.setup()
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self.bg = pygame.image.load(self.resource_dir + '/images/dev_menu/dev_bg.png').convert_alpha()
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functions = []
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for key in dev_functions.keys():
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functions.append(key)
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self.function_selector = FunctionSelector(resources_dir, game_res, functions)
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def clear_screen():
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"""
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Clears the screen.
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"""
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print("\n" * 20)
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def execute(self):
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executing_function = getattr(dev, dev_functions.get(self.function_selector.get_function()))
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def start_game():
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executing_function()
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"""
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Cleans the GPIO and starts the hardware.
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"""
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GPIOHandler.teardown()
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pocket_friends.game_files.game.main()
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pygame.quit()
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GPIOHandler.setup()
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def update(self):
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self.preprocess()
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text = self.font.render('f: {0}'.format(self.frames), False, (128, 128, 128))
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def quit_menu():
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self.blit(text, (3, 68))
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"""
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self.function_selector.draw(self)
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Quits the menu.
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"""
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exit(0)
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self.frames += 1
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self.frames %= self.game_fps
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for event in pygame.event.get():
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def quit_with_error():
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if event.type == pygame.KEYDOWN:
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"""
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if event.key == pygame.K_UP:
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Quits the menu with error code 3.
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self.function_selector.scroll_up()
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"""
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if event.key == pygame.K_DOWN:
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exit(3)
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self.function_selector.scroll_down()
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if event.key == pygame.K_a:
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self.execute()
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def change_menu(new_menu):
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if event.key == pygame.K_b:
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"""
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self.running = False
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Changes the global menu variable for the dev menu
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:param new_menu: the menu to change to
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"""
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global menu
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menu = new_menu
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clear_screen()
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print('...')
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time.sleep(0.75)
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def shutdown():
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"""
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Shuts down the linux system.
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"""
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os.system('sudo shutdown now')
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def restart():
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"""
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Restarts the linux system.
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"""
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os.system('sudo reboot')
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def main():
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"""
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Starts the dev menu.
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"""
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# The following defines all of the options in the various different menus.
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main_menu = Menu('Pocket Friends Dev Menu')
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main_menu.add_option(Menu.Option('Start Game', start_game))
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main_menu.add_option(Menu.Option('Button Test', run_button_test))
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main_menu.add_option(Menu.Option('Restart Dev Menu', quit_with_error))
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main_menu.add_option(Menu.Option('Shutdown Pi', change_menu, 'shutdown'))
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main_menu.add_option(Menu.Option('Restart Pi', change_menu, 'restart'))
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main_menu.add_option(Menu.Option('Quit Dev Menu', change_menu, 'quit'))
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shutdown_confirm = Menu('Are you sure you want to shutdown?')
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shutdown_confirm.add_option(Menu.Option('No', change_menu, 'main'))
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shutdown_confirm.add_option(Menu.Option('Yes', shutdown))
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restart_confirm = Menu('Are you sure you want to restart?')
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restart_confirm.add_option(Menu.Option('No', change_menu, 'main'))
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restart_confirm.add_option(Menu.Option('Yes', restart))
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quit_confirm = Menu('Are you sure you want to exit?')
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quit_confirm.add_option(Menu.Option('No', change_menu, 'main'))
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quit_confirm.add_option(Menu.Option('Yes', quit_menu))
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GPIOHandler.setup()
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def menu_handler(current_menu):
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"""
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Draws the menu and handles the GPIO inputs
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:param current_menu: the current menu being drawn on the screen
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"""
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current_menu.draw_menu()
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while True: # Main GPIO input loop
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# Limits how often the program checks for a GPIO input. Eases CPU usage.
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time.sleep(0.125)
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if GPIOHandler.get_press(Constants.buttons.get('j_d')):
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current_menu.select_next()
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break
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if GPIOHandler.get_press(Constants.buttons.get('j_u')):
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current_menu.select_prev()
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break
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if GPIOHandler.get_press(Constants.buttons.get('a')):
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current_menu.run_selection()
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break
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while True: # Loop for drawing the menus.
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while menu == 'main':
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menu_handler(main_menu)
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while menu == 'shutdown':
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menu_handler(shutdown_confirm)
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while menu == 'restart':
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menu_handler(restart_confirm)
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while menu == 'quit':
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menu_handler(quit_confirm)
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120
pocket_friends/development/menus.py
Normal file
120
pocket_friends/development/menus.py
Normal file
@ -0,0 +1,120 @@
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"""
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|
Menu class to help with drawing menus on screen
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"""
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class Menu:
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"""
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Menu class. Creates a menu with text to display and options
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"""
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def __init__(self, menu_text=''):
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self._menu_text = menu_text
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self._options = []
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self._selection = 0
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def add_option(self, option):
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|
"""
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|
Adds an option to the menu. Only allows instances of Menu.Option
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|
:param option:
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||||||
|
"""
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||||||
|
if not isinstance(option, Menu.Option):
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|
raise TypeError('option must be an instance of Menu.Option')
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|
else:
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|
self._options.append(option)
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|
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def get_option(self, index):
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||||||
|
"""
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||||||
|
Gets an option object given the index of the option. Raises IndexError if given
|
||||||
|
index is out of bounds.
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||||||
|
:param index: the index of the option
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||||||
|
:return: the option object
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||||||
|
"""
|
||||||
|
try:
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||||||
|
return self._options[index]
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||||||
|
except IndexError as ex:
|
||||||
|
raise IndexError('option index out of range') from ex
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||||||
|
|
||||||
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def select_next(self):
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||||||
|
"""
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||||||
|
Selects the next option in the list. Wraps around to the first option if
|
||||||
|
the last option is currently selected.
|
||||||
|
"""
|
||||||
|
self._selection += 1
|
||||||
|
if self._selection >= len(self._options):
|
||||||
|
self._selection = 0
|
||||||
|
|
||||||
|
def select_prev(self):
|
||||||
|
"""
|
||||||
|
Selects the previous option in the list. Wraps around to the last option if
|
||||||
|
the first option is currently selected.
|
||||||
|
"""
|
||||||
|
self._selection -= 1
|
||||||
|
if self._selection < 0:
|
||||||
|
if len(self._options) > 0:
|
||||||
|
self._selection = len(self._options) - 1
|
||||||
|
else:
|
||||||
|
self._selection = 0
|
||||||
|
|
||||||
|
def run_selection(self, *args, **kwargs):
|
||||||
|
"""
|
||||||
|
Runs the function that the currently selected option object points to.
|
||||||
|
:param args: arguments to be passed to the function
|
||||||
|
:param kwargs: keyword arguments to be passed to the function
|
||||||
|
"""
|
||||||
|
try:
|
||||||
|
return self._options[self._selection].preprocess(*args, **kwargs)
|
||||||
|
except IndexError as ex:
|
||||||
|
raise Exception('menu has no options, cannot run a non-existent option') from ex
|
||||||
|
|
||||||
|
def draw_menu(self):
|
||||||
|
"""
|
||||||
|
Draws the menu on screen with a leading 20 blank lines.
|
||||||
|
"""
|
||||||
|
print('\n' * 20)
|
||||||
|
|
||||||
|
print(self._menu_text + '\n')
|
||||||
|
|
||||||
|
for option in self._options:
|
||||||
|
selection_char = '>'
|
||||||
|
|
||||||
|
if self._options.index(option) != self._selection:
|
||||||
|
selection_char = ' '
|
||||||
|
|
||||||
|
print('{0} {1}'.format(selection_char, option.get_text()))
|
||||||
|
|
||||||
|
class Option:
|
||||||
|
"""
|
||||||
|
Class that defines options for the Menu class.
|
||||||
|
"""
|
||||||
|
|
||||||
|
def __init__(self, option_text='', function=None, *args, **kwargs):
|
||||||
|
self._option_text = option_text
|
||||||
|
self._function = function
|
||||||
|
self._default_args = args
|
||||||
|
self._default_kwargs = kwargs
|
||||||
|
|
||||||
|
def get_text(self):
|
||||||
|
"""
|
||||||
|
Returns the text to be displayed by the option
|
||||||
|
:return: the option text
|
||||||
|
"""
|
||||||
|
return self._option_text
|
||||||
|
|
||||||
|
def run(self, *args, **kwargs):
|
||||||
|
"""
|
||||||
|
Runs the function that the option object points to. Returns None if
|
||||||
|
there is no function or the given function is not valid.
|
||||||
|
:param args: arguments to be passed to the function
|
||||||
|
:param kwargs: keyword arguments to be passed to the function
|
||||||
|
:return: the return value of the function (if any)
|
||||||
|
"""
|
||||||
|
if len(args) == 0:
|
||||||
|
args = self._default_args
|
||||||
|
if len(kwargs) == 0:
|
||||||
|
kwargs = self._default_kwargs
|
||||||
|
|
||||||
|
try:
|
||||||
|
return self._function(*args, **kwargs)
|
||||||
|
except TypeError:
|
||||||
|
return None
|
@ -1,34 +0,0 @@
|
|||||||
import pygame
|
|
||||||
|
|
||||||
|
|
||||||
class FunctionSelector:
|
|
||||||
|
|
||||||
def __init__(self, resources_dir, game_res, functions):
|
|
||||||
self.font = pygame.font.Font(resources_dir + '/fonts/5Pts5.ttf', 10)
|
|
||||||
self.functions = functions
|
|
||||||
self.max_lines = 6 # Max number of lines to be shown on screen at a time.
|
|
||||||
self.offset = 0
|
|
||||||
self.game_res = game_res
|
|
||||||
|
|
||||||
self.selected = 0
|
|
||||||
self.max_index = len(self.functions) - 1
|
|
||||||
self.selector = pygame.image.load(resources_dir + '/images/dev_menu/selector.png').convert_alpha()
|
|
||||||
|
|
||||||
def draw(self, surface):
|
|
||||||
for i in range(self.max_index + 1):
|
|
||||||
text = self.font.render(self.functions[i], False, (0, 0, 0))
|
|
||||||
surface.blit(text, (8, (-3 + (i * 6))))
|
|
||||||
surface.blit(self.selector, (0, (self.selected * 6)))
|
|
||||||
|
|
||||||
def scroll_down(self):
|
|
||||||
self.selected += 1
|
|
||||||
if self.selected > self.max_index:
|
|
||||||
self.selected = self.max_index
|
|
||||||
|
|
||||||
def scroll_up(self):
|
|
||||||
self.selected -= 1
|
|
||||||
if self.selected < 0:
|
|
||||||
self.selected = 0
|
|
||||||
|
|
||||||
def get_function(self):
|
|
||||||
return self.functions[self.selected]
|
|
@ -12,7 +12,6 @@ class GameSurface(pygame.Surface):
|
|||||||
resource_dir (:obj:`str`): The path of the game's main resource directory.
|
resource_dir (:obj:`str`): The path of the game's main resource directory.
|
||||||
game_fps (int): How many frames per second the game will run at.
|
game_fps (int): How many frames per second the game will run at.
|
||||||
additional_args (dict): Additional arguments to send to the next surface after halting.
|
additional_args (dict): Additional arguments to send to the next surface after halting.
|
||||||
bg (:obj:`pygame.Surface`): The background of the surface.
|
|
||||||
"""
|
"""
|
||||||
def __init__(self, game_res, resources_dir, game_fps):
|
def __init__(self, game_res, resources_dir, game_fps):
|
||||||
"""
|
"""
|
||||||
@ -30,9 +29,8 @@ class GameSurface(pygame.Surface):
|
|||||||
self.game_fps = game_fps
|
self.game_fps = game_fps
|
||||||
self._input_handler = InputHandler(self._clock)
|
self._input_handler = InputHandler(self._clock)
|
||||||
self.additional_args = {}
|
self.additional_args = {}
|
||||||
self.dev_override = False
|
|
||||||
|
|
||||||
self.bg = pygame.image.load(self.resource_dir + '/images/bg.png').convert_alpha()
|
self._bg = pygame.image.load(self.resource_dir + '/images/bg.png').convert_alpha()
|
||||||
self.sprites = pygame.sprite.Group()
|
self.sprites = pygame.sprite.Group()
|
||||||
|
|
||||||
def preprocess(self):
|
def preprocess(self):
|
||||||
@ -41,12 +39,8 @@ class GameSurface(pygame.Surface):
|
|||||||
"""
|
"""
|
||||||
self._clock.tick(self.game_fps)
|
self._clock.tick(self.game_fps)
|
||||||
|
|
||||||
self.blit(self.bg, (0, 0))
|
self.blit(self._bg, (0, 0))
|
||||||
self.sprites.update()
|
self.sprites.update()
|
||||||
self.sprites.draw(self)
|
self.sprites.draw(self)
|
||||||
|
|
||||||
self._input_handler.update()
|
self._input_handler.update()
|
||||||
if self._input_handler.dev_found:
|
|
||||||
self.next_surface = 'dev_menu'
|
|
||||||
self.dev_override = True
|
|
||||||
self.running = False
|
|
||||||
|
@ -3,8 +3,8 @@ import os
|
|||||||
import pocket_friends
|
import pocket_friends
|
||||||
import importlib
|
import importlib
|
||||||
|
|
||||||
|
|
||||||
valid_surfaces = [
|
valid_surfaces = [
|
||||||
'dev_menu',
|
|
||||||
'title',
|
'title',
|
||||||
'egg_select',
|
'egg_select',
|
||||||
'selection_info',
|
'selection_info',
|
||||||
@ -12,9 +12,8 @@ valid_surfaces = [
|
|||||||
]
|
]
|
||||||
|
|
||||||
# Add all the surface modules to a dictionary for easy switching
|
# Add all the surface modules to a dictionary for easy switching
|
||||||
surface_modules = {'dev_menu': importlib.import_module('pocket_friends.development.{0}'.format('dev_menu'))}
|
surface_modules = {}
|
||||||
for module in valid_surfaces:
|
for module in valid_surfaces:
|
||||||
if module != 'dev_menu':
|
|
||||||
surface_modules[module] = importlib.import_module('pocket_friends.surfaces.{0}'.format(module))
|
surface_modules[module] = importlib.import_module('pocket_friends.surfaces.{0}'.format(module))
|
||||||
starting_surface = 'title'
|
starting_surface = 'title'
|
||||||
|
|
||||||
@ -64,13 +63,9 @@ def start_game(resolution=240):
|
|||||||
window.blit(frame, frame.get_rect())
|
window.blit(frame, frame.get_rect())
|
||||||
|
|
||||||
if not surface.running:
|
if not surface.running:
|
||||||
if surface.dev_override:
|
|
||||||
next_surface = 'dev_menu'
|
|
||||||
else:
|
|
||||||
next_surface = surface.next_surface
|
next_surface = surface.next_surface
|
||||||
additional_args = surface.additional_args
|
additional_args = surface.additional_args
|
||||||
if next_surface not in valid_surfaces:
|
if next_surface not in valid_surfaces:
|
||||||
print(next)
|
|
||||||
next_surface = 'error_screen'
|
next_surface = 'error_screen'
|
||||||
surface = surface_modules.get(next_surface).Surface((game_res, game_res), resources_dir,
|
surface = surface_modules.get(next_surface).Surface((game_res, game_res), resources_dir,
|
||||||
game_fps, **additional_args)
|
game_fps, **additional_args)
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
import pygame
|
import pygame
|
||||||
from collections import deque
|
|
||||||
|
|
||||||
class InputHandler:
|
class InputHandler:
|
||||||
"""
|
"""
|
||||||
@ -24,12 +24,6 @@ class InputHandler:
|
|||||||
self.clock = pygame_clock
|
self.clock = pygame_clock
|
||||||
self.tick_check = tick_check
|
self.tick_check = tick_check
|
||||||
self.last_input_tick = 0
|
self.last_input_tick = 0
|
||||||
self.dev_check = deque()
|
|
||||||
self.dev_code = deque()
|
|
||||||
for button in [pygame.K_DOWN, pygame.K_DOWN, pygame.K_UP, pygame.K_UP, pygame.K_DOWN, pygame.K_LEFT,
|
|
||||||
pygame.K_RIGHT, pygame.K_LEFT, pygame.K_a]:
|
|
||||||
self.dev_code.append(button)
|
|
||||||
self.dev_found = False
|
|
||||||
|
|
||||||
def create_event(self, pressed_button):
|
def create_event(self, pressed_button):
|
||||||
"""
|
"""
|
||||||
@ -43,9 +37,6 @@ class InputHandler:
|
|||||||
if pygame.time.get_ticks() - self.last_input_tick > self.clock.get_time() * 2:
|
if pygame.time.get_ticks() - self.last_input_tick > self.clock.get_time() * 2:
|
||||||
pygame.event.post(pygame.event.Event(pygame.KEYDOWN, {'key': pressed_button}))
|
pygame.event.post(pygame.event.Event(pygame.KEYDOWN, {'key': pressed_button}))
|
||||||
pygame.event.post(pygame.event.Event(pygame.KEYUP, {'key': pressed_button}))
|
pygame.event.post(pygame.event.Event(pygame.KEYUP, {'key': pressed_button}))
|
||||||
self.dev_check.append(pressed_button)
|
|
||||||
if len(self.dev_check) > len(self.dev_code):
|
|
||||||
self.dev_check.popleft()
|
|
||||||
else:
|
else:
|
||||||
pygame.event.post(pygame.event.Event(pygame.KEYDOWN, {'key': pressed_button}))
|
pygame.event.post(pygame.event.Event(pygame.KEYDOWN, {'key': pressed_button}))
|
||||||
pygame.event.post(pygame.event.Event(pygame.KEYUP, {'key': pressed_button}))
|
pygame.event.post(pygame.event.Event(pygame.KEYUP, {'key': pressed_button}))
|
||||||
@ -79,5 +70,3 @@ class InputHandler:
|
|||||||
def update(self):
|
def update(self):
|
||||||
"""Run either the GPIO handler or the keyboard handler to check for input and create events."""
|
"""Run either the GPIO handler or the keyboard handler to check for input and create events."""
|
||||||
self.handle_keyboard()
|
self.handle_keyboard()
|
||||||
if self.dev_code == self.dev_check:
|
|
||||||
self.dev_found = True
|
|
||||||
|
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Loading…
Reference in New Issue
Block a user